The University of Calgary’s ETHEREAL research group is working on developing extended reality (XR) solutions for non speaking ...
Unlike 2D interfaces, Metaverse leans toward immersive environments, where users' primary sensory inputs (visual and auditory) are mediated through headsets or glasses. In this space, the body itself ...
As if the fear of heights couldn’t possibly incubate motion sickness, SickWay VR ignores the elephant in the room; the two ...